It's interesting - once Half-Life proved that you could tell a story from the first-person perspective and make it interesting, that's the new trend, away from the previous "Here's the level, there's the baddies, find guns, ammo, health, and keys as needed" method.
Does this reflect a greater trend toward making story-driven games, even where sometimes just a minimal amount of plot and a maximal amount of gameplay would be better?
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Does this reflect a greater trend toward making story-driven games, even where sometimes just a minimal amount of plot and a maximal amount of gameplay would be better?