thewayne: (Default)
The Wayne ([personal profile] thewayne) wrote2007-07-28 05:28 pm

Writing plots for first-person shooters

Back lots of years ago, you had Doom. Zero story. Move from room to room and shoot things. Then came Quake. Sort of a story, nothing to brag about. Quake begat Half-Life. Quite a story! And it apparently continues into subsequent releases. The Half-Life spin-offs, Code Blue and whatever the Marine one was, didn't have much in the way of story as they presupposed that you were familiar with it from HL.

Here, an extensive interview with a script writer for a FPS game company! The Slashdot thread has some interesting comments, including something that I probably will steal if I ever run a SF RPG campaign.

http://www.bit-tech.net/gaming/2007/07/23/writing_for_the_lcd__fps_games/1

http://games.slashdot.org/article.pl?sid=07/07/24/1319256

[identity profile] thewayne.livejournal.com 2007-07-30 01:49 am (UTC)(link)
The music was great, the story was so-so. I can only think of three or four deaths off-hand: Belushi, Cab Calloway, and of course Ray Charles. I don't remember if Johnny Lee Hooker passed away before or after BB 2000, but he was really a bit part/cameo role.
silveradept: A kodama with a trombone. The trombone is playing music, even though it is held in a rest position (Default)

[personal profile] silveradept 2007-07-30 01:55 am (UTC)(link)
Those bit parts were pretty important, I'd say, for setting the musical stage for the story. But yes, the music was great - the story felt like it was an excuse to ahve lots of zany car chases, which was an appealing part of the original.