Writing plots for first-person shooters
Jul. 28th, 2007 05:28 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Back lots of years ago, you had Doom. Zero story. Move from room to room and shoot things. Then came Quake. Sort of a story, nothing to brag about. Quake begat Half-Life. Quite a story! And it apparently continues into subsequent releases. The Half-Life spin-offs, Code Blue and whatever the Marine one was, didn't have much in the way of story as they presupposed that you were familiar with it from HL.
Here, an extensive interview with a script writer for a FPS game company! The Slashdot thread has some interesting comments, including something that I probably will steal if I ever run a SF RPG campaign.
http://www.bit-tech.net/gaming/2007/07/23/writing_for_the_lcd__fps_games/1
http://games.slashdot.org/article.pl?sid=07/07/24/1319256
Here, an extensive interview with a script writer for a FPS game company! The Slashdot thread has some interesting comments, including something that I probably will steal if I ever run a SF RPG campaign.
http://www.bit-tech.net/gaming/2007/07/23/writing_for_the_lcd__fps_games/1
http://games.slashdot.org/article.pl?sid=07/07/24/1319256
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Date: 2007-07-29 12:42 am (UTC)no subject
Date: 2007-07-29 02:10 am (UTC)I take that back. HL would probably have been the newest FPS that I played at that time. I subsequently played (most of) the original No One Lives Forever, which definitely had scripted story behind it, but I don't know exactly when those two came out in relation to one another.
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Date: 2007-07-29 05:51 am (UTC)Does this reflect a greater trend toward making story-driven games, even where sometimes just a minimal amount of plot and a maximal amount of gameplay would be better?
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Date: 2007-07-29 07:31 am (UTC)I would hope that it would produce more story-driven games, and I believe that it probably does. I read that one game only had ten hours of material in it! I would be verily pithed if I spent $60 on a game and finished the whole thing i one marathon session.
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Date: 2007-07-29 07:41 am (UTC)A 10-hour game for $60 would be massively overpriced. I would be pissed at it as well for giving me only ten hours. (Now, if that were "10 hours if you barrel straight through and ignore the many hours that can be spent on easily-accessible backstory and sidequests that will enhance your experience", then I might be a little more forgiving. At the same time, paying $60 for something that isn't entertaining or very intensive but drags on forever, well, that's no good, either.
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Date: 2007-07-29 09:11 am (UTC)no subject
Date: 2007-07-29 03:40 pm (UTC)I just think that it would be better to have all the material there, so that the subtle details get worked out right - knowing why you're going out and killing everything in your path changes things.
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Date: 2007-07-29 04:47 pm (UTC)Maybe the aphorism is "tell, don't show." Dunno. Just woke up. Maybe it's "a picture's worth a thousand words, and vice-versa."
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Date: 2007-07-29 05:25 pm (UTC)no subject
Date: 2007-07-29 07:06 pm (UTC)no subject
Date: 2007-07-30 12:12 am (UTC)no subject
Date: 2007-07-30 01:49 am (UTC)no subject
Date: 2007-07-30 01:55 am (UTC)