thewayne: (Default)
[personal profile] thewayne
An interesting article that I found from the blog of game reviewer and designer Paul Tevis. It discusses the challenge of balancing a game, specifically a massive multiplayer online game, but I think it conceptually applies quite well to any form of game design.

http://www.eldergame.com/2010/11/how-to-balance-an-mmo-and-how-to-stop/
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