thewayne: (Default)
[personal profile] thewayne
An interesting article that I found from the blog of game reviewer and designer Paul Tevis. It discusses the challenge of balancing a game, specifically a massive multiplayer online game, but I think it conceptually applies quite well to any form of game design.

http://www.eldergame.com/2010/11/how-to-balance-an-mmo-and-how-to-stop/

Date: 2010-12-08 05:49 pm (UTC)
silveradept: A kodama with a trombone. The trombone is playing music, even though it is held in a rest position (Default)
From: [personal profile] silveradept
I like it. I also like that the single greatest piece of advice given there is: you can't balance it perfectly. Just keep it fun, and the players will forgive you.

Date: 2010-12-08 06:04 pm (UTC)
From: [identity profile] thewayne.livejournal.com
Speaking as a game designer, it's a difficult thing to keep in mind.

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