thewayne: (Default)
[personal profile] thewayne
A very good article on letting your players help define an RPG campaign setting. You can use the same technique for expanding player character backgrounds.

I definitely want to use this the next time I start an RPG campaign.

http://www.myth-weavers.com/wiki/index.php/%22Johnstoning%22:_Collaborative_Campaign_Creation

Date: 2011-04-02 12:20 am (UTC)
silveradept: A kodama with a trombone. The trombone is playing music, even though it is held in a rest position (Default)
From: [personal profile] silveradept
That's a neat way of looking at world-building. It also hopes that the players have reasons why they make assertions, limitations, and modifications. I can see it working out pretty well in a group that knows each other well. Might work pretty well in a just-formed unit, but I don't know whether they'll grok the collaborative nature of the play.

Date: 2011-04-02 12:57 am (UTC)
From: [identity profile] thewayne.livejournal.com
Yeah, I wouldn't attempt this with a new group. A lot depends upon group maturity and the premise that the group is probably more oriented towards story, not combat.

Date: 2011-04-02 02:33 am (UTC)
silveradept: A kodama with a trombone. The trombone is playing music, even though it is held in a rest position (Default)
From: [personal profile] silveradept
Yeah. Adventurers that want to fill their pockets with magic items and gold probably aren't going to want to put on any limits.

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