thewayne: (Cyranose)
[personal profile] thewayne
Came across a tool that's designed for writing, what is in effect, solo adventures. And since it supports both stored variables and a random number generator, there's no reason why you couldn't write a combat randomizer in the background. It's called Twine, and the development system and is multi-platform: Windows, Mac, Linux via Python. And it's free to use and free to release. You can put your developed stories on web sites or burn them to CD.

I can't say that I've worked with this, but it looks like it has huge potential and definitely seems worth looking in to. It has a GUI interface where each block has a name and text with code for options, the code branches to other blocks. Seems fairly straightforward. It was used to develop a recent Hamlet Choose-your-own Adventure that was massively funded on Kickstarter.

This is pretty cool.

http://www.gimcrackd.com/etc/src/

http://www.wired.com/underwire/2012/12/hamlet-choose-adventure/?pid=8876&viewall=true

Date: 2013-03-28 09:51 pm (UTC)
silveradept: A kodama with a trombone. The trombone is playing music, even though it is held in a rest position (Default)
From: [personal profile] silveradept
I'll bet the Inform developers will be all over this, as it would give them a visual version of their IF to work with before they program it in for the computer.

And, admittedly, I'd like to swing at something like this, mostly because books like Fighting Fantasy and the Wizards and Warriors series were fun to play (even if I did cheat on the dice rolls).

Date: 2013-03-29 12:45 am (UTC)
From: [identity profile] thewayne.livejournal.com
I started playing choose your own adventures for Tunnels and Trolls back in the late 70's, and I'm friends with a lot of the people who designed them. It definitely looks like a lot of fun. I didn't do too much dice-fudging, IIRC, I ended up with a dwarf giant as a result of some sort of polymorph.

I have to look in to this more. I'm wondering if it can take non-click input, so maybe you could enter combat stats. Since it supports variables and has a random number generator, you can have stored stats and run combat. I'm just not sure if you would need to gen a new character within the system or if it could be entered and saved. I also wonder if it supports a save state.

Lots to explore! And since it's open source and extensible....

Date: 2013-03-29 01:57 pm (UTC)
silveradept: A kodama with a trombone. The trombone is playing music, even though it is held in a rest position (Default)
From: [personal profile] silveradept
Definitely seems like something worth hacking at. Especially if you can create complex modules for people to run - what it you could carry every module being run at a convention in a flash drive so that you could experience some of the adventures even when you got home, for example...

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