thewayne: (Default)
There are several things interesting about Zork. It was one of the earliest imagination games that didn't have set winning conditions, instead you explored and tried to figure things out. It also was perhaps the first multi-platform games. They developed the Z-Machine, sort of a virtual environment that allowed the game to run on IBM Dos machines, Apple IIs, and others. That was extraordinarily revolutionary for the time!

And now you can download the source code for free. You can also download Z-Machine implementations for free. There's also CRT emulators that you can download if you really want to go 1980s old school!

And if you don't want to bother with all that, you can buy the game at Good Old Games for $6, but it's Windows-only.

One thing that I'm kind of curious about, though: when did Microsoft acquire the rights to Infocom IP? I don't recall that. While this is a cool thing for Microsoft to do, the source code for Zork and pretty much all the other Infocom games has been available for a few years, I downloaded them ages ago.

https://opensource.microsoft.com/blog/2025/11/20/preserving-code-that-shaped-generations-zork-i-ii-and-iii-go-open-source

https://news.slashdot.org/story/25/11/20/1942250/microsoft-open-sources-classic-text-adventure-zork-trilogy
thewayne: (Default)
This is a very fun card game, and now soon to be an animated movie!

thewayne: (Default)
Think Settlers of Catan - but with NUKES! Why go for Longest Road when you can go for Nukiest?!

You play one of four (or five, with the deluxe edition) farm animal races with a mutation trying to take over the countryside from other animals and those pesky men.

It's really a fun Kickstarter to read about, and I'm backing it. It launched today, and has already made its base funding TIMES TEN! The project has another month to go. The base game is $40 with two higher tiers, which you'll have to read about as they're pretty funny. They have stretch goals planned, which should be great.

I'm definitely getting the deluxe - it gives you a 5th player race - Wascally Wabbits - and more mutations. Plus better quality components.

Oh, and it's from the people who make Cards Against Humanity, so you know it'll be a nice, pleasant, non-controversial game. :-)

https://www.kickstarter.com/projects/mediumbrowgames/farms-race
thewayne: (Default)
Slow Roads is a new browser, well, I hesitate to call it a game, but I'll go ahead and use that tag, and also the word experience. They've done a masterful job of leveraging a JavaScript library to randomly generate landscape and a road for you to drive on, all by yourself.

Just drive.

No other cars to avoid or crash in to. No pedestrians to mow down. No sheep. No score and no objectives. You can run into the ocean, though, and your speed is displayed, so you can have some bragging rights.

Developed by some programmers up in Scotland, it runs in Chrome, Safari, Firefox, and Edge. Just click on the web site below, and use the WASD keys to move around. You can also use your mouse if that's more your speed.

https://slowroads.io/

https://arstechnica.com/gaming/2022/10/slow-roads-offers-a-chill-endless-driving-experience-in-your-browser/
thewayne: (Default)
ANYONE can download them for free and play them, and JUDGE them! Winners get small cash prizes and apparently can pick from a prize pool. There's some really cool titles out there, I just played one about aliens and pockets. :-) I'm looking forward to playing a couple more.

There's only a week remaining for judging: you have to turn in your votes by November 15! A lot of the games can be played directly in your browser from the web site.

https://ifcomp.org/ballot
thewayne: (Default)
Running through the end of the month, it's blown past its initial funding goal of £12,000 and is close to doubling it. For about $37US, you get the rules and all stretch goals in PDF, add $10~ and get them in print.

They expect everything to ship early next year, so I'm guessing they have everything almost in final production stages.

The Kickstarter page also includes a link to the C&S quickstart rules on DriveThruRPG if you care to check them out. The game has been around forever, I remember friends playing it in the early '80s back when I worked at Flying Buffalo.

https://www.kickstarter.com/projects/cns5/chivalry-and-sorcery-the-medieval-role-playing-game/
thewayne: (Default)
A friend learned it at a steampunk con in San Deigo from a bunch of pirates and taught it to us tonight.

Take six 6-sided dice, throw them. The objective is lowest total score. You must set aside at least one die every throw, so you'll throw them a maximum of six times. Any thrown 3 counts as zero, so the lowest possible score would be zero or 1. Pass the dice to the next person, they throw to try to beat the first person's score.

That's all there is to it. It's pretty fun, and very quick to play a round.

[ETA that you must set aside at least one die every throw]
thewayne: (Default)
Flash Point is an awesome cooperative fire fighting boardgame. Everybody takes a role: Fire Captain, Rescue Specialist, Generalist, Rescue Dog, etc. Every role has a special ability. The Veteran has a sixth sense about explosions and can dodge if they have a saved action point, and anyone in line of sight also has this ability. The Captain has two points that he can use to move other people on the board, in to or out of danger. The Structural Engineer can't fight fire, but can prevent the building from falling down and can also fix Hot Spots which help slow the spread of fire.

You get the idea.

The game was initially funded via Kickstarter and all of its expansions were funded that way. Each expansion added a map, some also added more roles to play.

My dear friends Dave & Kris turned us on to this game several years ago and I/we were rapidly hooked. It is definitely my favorite game. And to add to its awesomeness, you can play it solo! When it's just my wife and I playing, we typically each play two roles.

Another great thing is that you can adjust parameters to make the game more difficult. For example,Dave & Kris thought the game ended if three victims were killed, after my wife gave me a copy I learned that it's actually four. So we were handicapping ourselves and still winning.

The normal turn sequence is you spend your action points moving, fighting fire, carrying people to safety, whatever: each activity takes a certain number of points. Then you roll to advance the fire by rolling X,Y coordinate dice. If the square you roll is empty, you place smoke. If it has smoke, it ignites to fire. If it had fire, it EXPLODES, and bad stuff happens. Any smoke that is adjacent to fire ignites and turns in to fire, but does not explode. There are also markers with a question mark. These are POIs, Points of Interest. It might be a person, it might be blank. If it's blank, it's a false alarm, like a messy pile of blankets that resembled a person but still had to be checked out. If it's a person, then they need to be rescued and gotten out of the building to an ambulance.

If an explosion flashes across a POI or smoke on top of a POI ignites in to fire, then it's funeral time.

You win if you rescue seven people, you lose if four die or if all of the structural damage cubes are used and the building collapses. Explosions cause structural damage cubes to be added to the board when the shockwave hits an interior or exterior wall. Structural Engineers can remove them as part of their special ability (they're the only character who can repair damage), but only if there's one point of damage: once a second point is added, a wall is breeched and cannot be repaired.

The normal setup of the map is there are three POIs, three HazMat tokens, and three explosions. So you have lots to deal with as soon as the game starts.


Tonight my wife and I played a pretty tough scenario, sort of an expert level. First off, the map that I selected (Russet was working online with the observatory, juggling a schedule) had seven interior doors. I decided to randomly throw in three of them as locked. But you don't know they're locked until you try to open them! So it costs you a point, only to find out they're locked and you then have to spend two points to use your axe to bust through it!

So that was interesting.

The second part was that the fire was started by an arsonist! And the HazMat tokens? We had to remove at least three of them to outside of the building: evidence! You see, the HazMat Technician's special ability is to spend points to neutralize hazmat in-place, that way it doesn't have to be carried out and saves movement. But in this case, it must be carried out because it's evidence. But worse still, remember the blank POIs? The false alarms? Well, they aren't false alarms in this scenario: they're more hazmats left behind by the arsonist!

It was a tough fight. The map in question has two entrances to the building somewhat close together, and it just happened that there were three hazmat tokens near one entrance! We put two firefighters at that one entrance had had the three pieces of evidence out amazingly fast. And in fairly short order we had the fire beaten down to manageable size.

And that was when I said something that translated to "It's quiet out there.... too quiet."

A corner of the board blew up big-time. We got two firefighters in to it pretty quick with a third on the way, and then it blew up again, knocking both firefighters out and to the ambulance. With some discussion we figured out a good move: the fire captain with his ability to order movement ordered the ambulance to move around the board with the two formerly unconscious firefighters to a breeched exterior wall: you can move through a breeched wall, giving us direct access to the thoroughly engulfed area.

We fought our way back in, but in the end, we were too far behind the curve. I think our strategy and tactics were as good as they could have been, it was just that the dice gods eventually noticed and smacked us down. The structural engineer fell further behind, then when we were down to our last two cubes, an explosion happened that killed the final POI and also collapsed the building.

Still, it was a good fight. As it turns out, the initial explosions blew apart two of the three locked doors, so they weren't much of a problem.

This is what the map looked like when everything literally came crashing down. If the photo displays sideways, clicking on it should display it in the proper portrait orientation.

(click to embiggen)

To be specific, the explosion hit at Red 5, Black 1, which killed the guy at Red 5, Black 2 and did one cube of structural damage to each of the two adjoining walls. And that was all she wrote. So we got the evidence, but lost the building and four more deaths were added to the arsonist's tally, plus injured or dead firefighters. I count it as a marginal loss since we accomplished one scenario goal, preserving evidence against the arsonist, but we lost the building and four victims.

The white firefighter was the Compressed Air Foam System tech, blue was the HazMat specialist, red was the Fire Captain, and green was the Structural Engineer. And yes, a puppy was one of the POIs that we rescued. There are also kitties, gold fish, and ferrets. Early edition were drawings, one of the expansions added photo-realistic people.

Adding more characters/roles doesn't necessarily improve your odds of winning the game, all it does is increase the time between when each character acts. The fire changes during and after each character's turn, so it takes a very flexible approach and a constant re-evaluation of strategy and tactics to win.


The game is available at finer game stores everywhere, also at Target and Barnes & Noble. The base game was, IIRC, around $40-45, the expansions were typically $15-20, and sometimes go in and out of print. They recently completed a Kickstarter that had enough funding to get some of the out of print expansions back in to print, so we'll see. That Kickstarter was not for a map, it was for a deck of cards that replaces the 'roll to advance the fire' mechanism, which should arrive by the end of the year, it promises to be interesting! They're also promising an expansion map Kickstarter in the near future: I can hardly wait to see what they come up with!

The maps are double-sided, so you get two boards to play on with each. The most recent expansions featured a cargo ship and submarine, a subway station and an airplane, and a garage and a bio lab. The initial maps were condos, apartments, a floor in a high-rise, etc.

LOTS of fun. And not difficult to learn: I taught it to a freshman in high school. I tend to steer young newbies towards the Generalist, it's the easiest role to play.
thewayne: (Cyranose)
This is pretty cool. A very simple card game requiring two players and three standard decks of playing cards.

Brought to you by the seriously insane minds of User Friendly. I really wish he was updating daily instead of doing reruns, but that's OK.

http://ars.userfriendly.org/cartoons/?id=20150222

Free RPGs!

Apr. 5th, 2014 11:03 am
thewayne: (Cyranose)
No, not rocket-propelled grenades, though that could make life interesting. We're talking role-playing games. Lots of good stuff in here: Traveler, Call of Cthulhu, Eclipse Phase, Night’s Black Agents, Firefly, etc. They’re mostly demo packs, but still an excellent overview of new RPGs that might be worth checking out.

I have no idea how much longer this free bundle will be running. Their web site has been getting slammed, so you might have to refresh your browser over time to get in and get the bundle.

http://rpg.drivethrustuff.com/product_info.php?products_id=128081&it=1&SRC=Newsletter_FPW_CTArpg
thewayne: (Cyranose)
Very interesting story. This game, Glitch, was a browser-based (Flash) 2-D scroller that had a good fan base but never made a lot of money. According to comments, it required a lot of hands-on work from the programmers, that's probably one of the reasons for its downfall. It shut down last December. Well, the owners of all of the code have released ALL OF IT, and the art work, into the public domain. Anyone can download it, anyone can create a server.

It's going to be interesting to see what this spawns once people download and finish studying the code and start mounting servers.

http://www.glitchthegame.com/public-domain-game-art/

http://games.slashdot.org/story/13/11/19/206209/2-d-mmog-glitch-released-completely-into-the-public-domain

http://en.wikipedia.org/wiki/Glitch_%28video_game%29
thewayne: (Default)
Prof. Barker is very well known in some circles, he was a linguist, ethnologist, writer, probably more than a little versed in archeology and sociology. He was also the inventor of one of the first role-playing games, Tekumel: The Empire of the Petal Throne, and a few fictional books on the world. The game was so complete that he invented a language for it, and according to his bio, it was published by TSR BEFORE Dungeons & Dragons!

He cast a big shadow over the RPG industry and his absence will be felt.

http://www.tekumel.com/
thewayne: (Default)
First, the Open Goldberg Variations. From the Kickstarter page: "We are creating a new score and studio recording of J.S. Bach's Goldberg Variations, and we're placing them in the public domain* for everyone to own and use without limitations on licensing.

Bach wrote his seminal work over 270 years ago, yet public domain scores and recordings are hard or impossible to find. Until now!

This project will start by creating a new engraving of the Goldberg Variations using the MuseScore notation software. The edition will be subject to scholarly review, and when it is finished, it will be available to everyone to own and use without limitations.

Then we're working with pianist Kimiko Ishizaka to create a professional studio recording of the Goldbergs. This recording will also be made available to everyone to own and use without limitations.
"

http://kck.st/e4L7NX


Next, game designer Daniel Solis is funding production of his new game, Do: Pilgrims of the Flying Temple. It funds on May 24, and the original $4,000 being looked for has been slightly exceeded and is already up to $21.6k.

Do is a story-telling game, "You tell the story of young travelers who mean well, but spend most of their time getting into trouble. You use your creativity and strategy to create a humorous coming of age story. It's like a comedic crossover between Avatar: the Last Airbender, the Little Prince and Kino's Journey."

http://kck.st/fwk4DD


Both are getting some bucks from me.
thewayne: (Default)
Whee! Sadly, no info on when, so I doubt we'll have it for Xmas.

Definitely want.

http://blog.wired.com/games/2008/10/settlers-of-cat.html
thewayne: (Default)
I wanna see what happens when Richard Dawson tries to kiss River!

Anyway, a friend of mine is collecting Family Feud-style answers for a Browncoats gathering and would appreciate fans of the show responding.

http://deborak.livejournal.com/198313.html

I probably should have re-watched the movie before responding, or possibly the whole series. It's been a while since I last saw it.

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